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- NetHack 3.0 -- General information
-
- NetHack 3.0 is a new generation of the dungeon exploration game NetHack.
- It is a distant descendent of Hack, and a direct descendent of NetHack 2.3.
- It is the product of a year-long, very intensive, international team
- effort. Many parts of 2.3 were rewritten for NetHack 3.0, and many new
- features were added. Judged by size alone, with all options enabled,
- NetHack 3.0 is twice as big as 2.3.
-
- While aiming at retaining the general atmosphere of NetHack 2.3, we sought
- to open up new directions of development for the game. Alignment, both for
- player characters and for monsters, was introduced. Player character
- attributes were added and integrated into the game. Special compiled
- levels were added, and these open up endless future possibilities. An
- endgame was written, for a climactic ending. The code for monsters and
- objects was massively rewritten, and many new creatures and items were
- added. The self-polymorph code was debugged and greatly enriched. Shops,
- too, were enhanced. There are now doors in doorways and chests that may
- contain valuables, both of which may be closed or locked. New commands to
- open or kick doors and force locks on chests were added. You can also use
- kicking as an attack mode, and you can kick objects around if it pleases
- you. You will discover the rest for yourselves...
-
- To compensate for the massive additions, we rewrote the code around some
- new map fields for an increase in speed up to, if not beyond, that of 2.3.
- The code is now organized, and nearly lint-free.
-
- We dedicate the game to the many unknown hackers, both past and future, who
- contribute so much to the game.
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